The big new stuff is: - object physics completely in script language - key handling completely in script language - lots of crap code thrown out (still more to get chucked) - the multi-layer sprite code is working (look for @Layer in the script) - combined ViewPort and MainView classes (i.e. ViewPort is now a subclass of view, and is known as the mainViewPort) - no more global 'Sprite *shipSprite', different sprites can be controlled/followed by the viewport. - implemented printf redirecting into the console, also logs _all_ messages to stdout.log - cleaned up the target directories (script files in lua\ dir, all images in image directories) - added images from bapple2: explosion, flag - rendered some new artwork: tank w/independent turret (type 'p' and 'o' to turn the turret), dropship, helicopter w/ spinning rotor (yeah, i know the heli rotor, and tank turret arn't exactly centered, working on it)