Herzog Zwei Play Tutorial

By David W. Jeske, June 28, 1998

1. Preface

This is a description of the Sega Genesis game 'Herzog Zwei' by Techno Soft. It may eventually mutate into the play description of my derivative game "HZ".

1. Game Overview

You have a main ship which you fly around, this main ship is the 'cursor' with which you control your army. You can also get involved and fight with this ship, but any time you are fighting you can't be building or controlling your army, so it's a tradeoff.

There are units you can build to become part of your army. You can not directly control these units, but you can carry them wherever you would like with your mainship. You can only carry one unit at a time.

There are bases distributed throughout the map. Each player has a 'mainbase'. The object of the game is to destroy the enemies main base. main base damage is not repairable, so guard your main base. There are also a collection of 'mini-bases' throughout the map. Minibases can be owned by either player at any time in the game. In order to own a minibase you have to send enough infantry units into it to capture it. The more minibases you own, the more money you get. When you produce a unit, you can pick it up from any minibase you own, or from your mainbase.

You mainship, like all units in the game, has a finite amount of resources: damage, ammo, fuel. However, your mainship is immortal. If you run out of ammo or fuel your ship will be 'destroyed' but it will reform at your mainbase. This does not cost you any money. This only costs you time, because now you must fly back to where you were. You are advised to refuel your mainship often by flying over minibases you own, or over your mainbase, and staying there until your ship is refueled. (watch the bars on the top of the screen)

2. Game control

There are three control buttons. If you are flying your ship around, the buttons do this:

3. Producing Units

One of the key elements of the game is constructing units. You construct units by pressing 'C' to goto the construction menu. When you are in the construction menu, you have a cursor along the left side of the window. You can move this cursor up and down. If you press right or left, it will change the value of the line the cursor is pointing to.

The top line is the unit you wish to produce.

The next line is the task/program you wish that unit to fulfill.

The next line is the map. The map has nothing to do with purchasing units. However, it's located in this screen as well. You can toggle the map between 'whole map' and 'local scan' with right and left. I've never found the 'local scan' to be very useful. However, the 'whole map' is very useful because you can use it to figure out where you are on the map. In the rest of this document this will be referred to as 'the map' and if you want to see it, now you know where it is.

3.1 Units

The units you can produce are listed here:

3.2 Tasks/Programs

Programs are divided into defensive and offensive. Defensive programs have yellow icons, offensive programs have orange/red icons. Programs costs different amounts of money. In general defensive programs are cheaper, and programs which require less movement are cheaper.

Defensive Programs:

Offensive Programs:

3.3 Building a Unit

To build a unit, while in the production screen, you select a unit with your cursor, then move your cursor down, then select a program. Then press the 'A' button. The unit will start to build. You will see a wrench flash near the top of the screen. While the wrench is flashing the unit is building. You can only build one unit at a time, and once you start to build a unit you can not stop it, you must wait until it finishes.

3.4 Picking up a Unit

When the unit is finished being built, an 'OK' symbol appears where the wrench was. This indicates to you that there is a unit which is built which is ready for pickup. To pickup the unit, fly your mainship over any minibase you own, or any of your mainbases, and press the 'A' button. You cannot build another unit until you pickup and place this one.

After you are now carrying the unit, you will see a payload attached to your ship. Your ship now flies slower, and consumes more fuel. If your ship is desroyed while carrying a unit, the unit is destroyed also, so if you are in danger of being destroyed, drop the unit you are carrying.

You drop the unit by pressing 'A' again when you are over suitable terrain. You can not drop a tank on water, or on a tree, and you can not drop a boat on land. When you drop the unit, it will carry out it's program. You can pick up the unit again at any time just by flying over it and pressing 'A'.

4. Getting Started

A good way to get started is to goto one of your minibases and build four infantry units set to 'enter the nearest minibase'. As each one is built, just pick it up from the minibase and drop it right outside the minibase, then build another. They will walk to the nearest minibase and capture it. Then go to another minibase and do the same thing. Carefully choose the minibases based on their proximity to unoccupied or enemy minibases. Then go check out what the enemy is going.

When your main base is being attacked you will hear an alarm, and see an 'SOS' icon on the screen. You can either wait until the enemy runs out of ammo, or you can fly back to your main base to destroy it. It's a good idea to start building defensive units near your base to protect it so that enemy units will be destroyed when they get near your base.

You can sometimes distract the enemy by sending a motorcycle to his main base. The motorcycle won't do much damage, but it will cause the alarm and SOS icons to show up, causing him to think his base is in danger.


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David W. Jeske (jeske@chat.net) Instructions Copyright (C) 1998, by David W. Jeske