Herzog Zwei Play Tutorial
By David W. Jeske, June 28, 1998
1. Preface
This is a description of the Sega Genesis game 'Herzog Zwei' by Techno Soft.
It may eventually mutate into the play description of my derivative game "HZ".
1. Game Overview
You have a main ship which you fly around, this main ship is the 'cursor'
with which you control your army. You can also get involved and fight with
this ship, but any time you are fighting you can't be building or
controlling your army, so it's a tradeoff.
There are units you can build to become part of your army. You can not
directly control these units, but you can carry them wherever you would
like with your mainship. You can only carry one unit at a time.
There are bases distributed throughout the map. Each player has a
'mainbase'. The object of the game is to destroy the enemies main base.
main base damage is not repairable, so guard your main base. There are
also a collection of 'mini-bases' throughout the map. Minibases can be
owned by either player at any time in the game. In order to own a minibase
you have to send enough infantry units into it to capture it.
The more minibases you own, the more money you get. When you produce a
unit, you can pick it up from any minibase you own, or from your mainbase.
You mainship, like all units in the game, has a finite amount of
resources: damage, ammo, fuel. However, your mainship is immortal. If you
run out of ammo or fuel your ship will be 'destroyed' but it will reform
at your mainbase. This does not cost you any money. This only costs you
time, because now you must fly back to where you were. You are advised to
refuel your mainship often by flying over minibases you own, or over your
mainbase, and staying there until your ship is refueled. (watch the bars
on the top of the screen)
2. Game control
There are three control buttons. If you are flying your ship around, the
buttons do this:
3. Producing Units
One of the key elements of the game is constructing units. You construct
units by pressing 'C' to goto the construction menu. When you are in the
construction menu, you have a cursor along the left side of the window.
You can move this cursor up and down. If you press right or left, it will
change the value of the line the cursor is pointing to.
The top line is the unit you wish to produce.
The next line is the task/program you wish that unit to fulfill.
The next line is the map. The map has nothing to do with purchasing units.
However, it's located in this screen as well. You can toggle the map
between 'whole map' and 'local scan' with right and left. I've never found
the 'local scan' to be very useful. However, the 'whole map' is very
useful because you can use it to figure out where you are on the map. In
the rest of this document this will be referred to as 'the map' and
if you want to see it, now you know where it is.
3.1 Units
The units you can produce are listed here:
- Infantry: The infantry unit is the weakest in terms of battle
strength.
However, infantry are used strategicly to capture minibases and increase
your cash flow. (more later)
- Motorcycle: The fastest unit in the game, although their shots don't do
much damage and they don't have much armor.
- Armor Unit: Stronger and slower than a Motorcycle, but more expensive.
- Tank: Tanks are the strongest mobile unit. They are the workhorse of both
your defensive and offensive army.
- Boat: This unit is like a tank, but can only operate on water.
- SAM: Surface to Air missile. This shoots a missle at your enemies
'mainship'. It does not attack any other units in the game and thus it is
completely vulnerable to even a lone infantry unit.
- Turret: The most expensive unit in the game, it has both surface to air
missles, and ground fire capabilities. However, it cannot move on it's
own.
- Suppily Truck: All units have a finite amount of ammo, damage, and fuel.
If you leave a unit unattended too long, it may run out of something. All
mainbases and minibases are a source of these resources. A suppily truck
will refuel nearby units from it's own suppily. However, it must be near
enough to one of your bases to resuppily itself.
3.2 Tasks/Programs
Programs are divided into defensive and offensive. Defensive programs have
yellow icons, offensive programs have orange/red icons. Programs costs
different amounts of money. In general defensive programs are cheaper, and
programs which require less movement are cheaper.
Defensive Programs:
- Stationary Defend: This looks like a yellow plus sign (+). This means that
the unit should not move, ever. It should just stay where you put it and
shoot at enemy units. This is the cheapest program. It is also the only
program you can assign to the 'Turret' unit.
- Circle Defend: This looks like a yellow circle. This means that the unit
should drive around in circles and shoot at enemy units. This extends the
range that a unit can run intereference in. However, because it takes fuel
for units to move, a unit running a circle pattern will run out of fuel
and require either manual refueling or a suppily truck.
- Aggressive Defend: This looks like a line/arrow pointing up, and another
line in the shape of a half-circle pointing from top to bottom. This means
'stay in one spot, when you see a unit, go out and intercept him. When you
have killed him, come back to your original spot' This is the most useful
defensive program, but it's also the most expensive.
Offensive Programs:
- Enter the nearest minibase: This is a program which can only be given to
Infantry units. It looks like an upside-down and square 'U' with a fat
arrow pointing up into the opening of the U. This tells the infantry unit
to proceed to the nearest minibase and enter it. Once you get four
infantry units into a minibase, it becomes yours. When it is yours, it
gives you more money and you can pickup units you build from it.
- Attack units at the nearest minibase: This program has the same upside
down U desribed above only smaller. The upside-down U again represents a
minibase, however, it's in the upper right hand corner, and there is an
arrow pointing from the lower-left corner up to the minibase. This means
that a unit should head for the nearest enemy owned minibase and destroy
any units which are guarding it. If you capture this minibase, then any
units sitting outside it will continue on to the 'new' nearest enemy
minibase.
- Attack the enemy base: This looks like an orange flag. This tells a unit
it should proceed to the enemy base and shoot at it. It will not attack
any units on the way, or protect itself, it's mission is clear, to attack
the enemy main base.
3.3 Building a Unit
To build a unit, while in the production screen, you select a unit with
your cursor, then move your cursor down, then select a program. Then press
the 'A' button. The unit will start to build. You will see a wrench flash
near the top of the screen. While the wrench is flashing the unit is
building. You can only build one unit at a time, and once you start to
build a unit you can not stop it, you must wait until it finishes.
3.4 Picking up a Unit
When the unit is finished being built, an 'OK' symbol appears where the
wrench was. This indicates to you that there is a unit which is built
which is ready for pickup. To pickup the unit, fly your mainship over any
minibase you own, or any of your mainbases, and press the 'A' button. You
cannot build another unit until you pickup and place this one.
After you are now carrying the unit, you will see a payload attached to
your ship. Your ship now flies slower, and consumes more fuel. If your
ship is desroyed while carrying a unit, the unit is destroyed also, so if
you are in danger of being destroyed, drop the unit you are carrying.
You drop the unit by pressing 'A' again when you are over suitable
terrain. You can not drop a tank on water, or on a tree, and you can not
drop a boat on land. When you drop the unit, it will carry out it's
program. You can pick up the unit again at any time just by flying over it
and pressing 'A'.
4. Getting Started
A good way to get started is to goto one of your minibases and build four
infantry units set to 'enter the nearest minibase'. As each one is built,
just pick it up from the minibase and drop it right outside the minibase,
then build another. They will walk to the nearest minibase and capture it.
Then go to another minibase and do the same thing. Carefully choose the
minibases based on their proximity to unoccupied or enemy minibases. Then
go check out what the enemy is going.
When your main base is being attacked you will hear an alarm, and see an
'SOS' icon on the screen. You can either wait until the enemy runs out of
ammo, or you can fly back to your main base to destroy it. It's a good
idea to start building defensive units near your base to protect it so
that enemy units will be destroyed when they get near your base.
You can sometimes distract the enemy by sending a motorcycle to his main
base. The motorcycle won't do much damage, but it will cause the alarm and
SOS icons to show up, causing him to think his base is in danger.
Herzog Zwei Pages
David W. Jeske (jeske@chat.net)
Instructions Copyright (C) 1998, by David W. Jeske